

Localization was one of these notable problems and, after some improvements in the second chapter, the issue is almost completely resolved in the final act. Daedalic have chosen to refine rather than innovate here, but they at least iron out any problems from earlier in the series.

Goodbye Deponia rests on the slightly surreal side of things so get ready to find weird solutions to weird problems – logic can take a bit of a back seat role in the problem solving. This can make some puzzles harder to solve, as you try to combine them in ways mixtures in the hope of getting some results. The inventory system, accessed via the mouse wheel, is very large and at times you’ll find yourself carting around a large, seemingly random collection of items. There aren’t any major changes to the gameplay from the previous outings or the point and click genre in general it relies on tried and tested mouse controls and the usual puzzles, with a few special tasks thrown in for good measure. There is a certain amount of ambiguity to it, leaving the door open for Deponia 4 should Daedalic Entertainment feel the need to keep going. There are some slightly out-of-place darker turns here and there and the ending is not all sunshine and rainbows. To explain anymore from here would be kind of spoilerific but the game trots along at a nice pace only to finish on a somewhat unexpected note. When Cletus arrives on the scene, it gives Rufus the chance to pull the old switcheroo by disguising himself as the goateed goon.

After a pretty disastrous monorail incident, the action moves to a bizarre hotel packed with an impressive cast of wacky characters. Chapter 3 picks up immediately where 2 left off, with Rufus and the gang’s sight still set on Elysium. So that’s the story so far – well, a very short version, anyway. In the second chapter we learn that Deponia is due to be destroyed, so Rufus’ quest becomes even more important so he can get to Elysium and prove there is still life left on Deponia. Attempting to thwart Rufus’ plans are the Organon, a group of cyber-bullies, and Goal’s evil fiancée, Cletus. Rufus is aided by Goal, an Elysian with memory issues, and a ragtag bunch of wannabe heroes. You play as Rufus, lovable scoundrel and dumpster-diver, who seeks a new life on Elysium while also trying to find his father, who abandoned him as a child. Seeing as how we’re starting at the end, you may want to check out our reviews of the previous chapters for a more detailed look at the series’ beginnings, but I’ll give you the abridged version: Deponia is a planet covered in trash, with a tiny few settlements desperately trying to survive while the upper class live off-planet in the paradise that is Elysium. Not much has changed in this comedy point and click aside some minor refinements, but it does offer an adequate conclusion to the trilogy that should satisfy fans of the series. The Deponia saga finally comes to an end with Goodbye Deponia, over a year after the first game debuted last August.
